How the Sea of Stars Dev Is Adapting To Making RPGs After Its Platforming Hit, The Messenger (2024)

Many studios tend to make similar games, only occasionally switching franchises or genres, if at all. Horizon Forbidden West is one recent example of that, as Guerrilla Games was known for making first-person shooters before developing open-world RPGs. Indie developer Sabotage Studio is also transitioning to making RPGs with Sea of Stars after creating the surprise 2018 platformer, The Messenger. It’s quite the change but is something that just feels right for the team.

Part of why this feels right has to do with President and Creative Director Thierry Boulanger. He’s had this fantasy world in his head since he was in elementary school, working his way up from a gameplay coder to a designer to see his childhood ambition realized. This started with The Messenger as it is in the same world as Sea of Stars, just in a vastly different time period. Sea of Stars’ specific story with higher stakes needed a more fitting genre. RPGs and JRPGs that it is overtly inspired by like Chrono Triggerfit that bill as entries in the genre usually have world-altering stakes attached.

How the Sea of Stars Dev Is Adapting To Making RPGs After Its Platforming Hit, The Messenger (1)

Switching genres has had a few unforeseen consequences. While its combat is vastly different, the biggest and most challenging change came in the form of its level design and new overhead camera angle and how to make it all more readable. Boulanger even said it was “by far the most challenging thing” about the genre swap and something the team didn’t see coming after making a 2D platformer.

“With this camera angle, which isn’t exactly isometric and you want to move on both axes, it is really a challenge to make you properly read the levels,” Boulanger explained. “Like if you think a platform is on the same level as you and you try to jump to it, but it turns out that the platform is way above you. So we have to add the visual supports to it so you can read that.”

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But Sabotage is keeping something it learned from making platformers: engaging micro gameplay loops. A lot of its systems have some sort of nuance to keep it from getting stale. Fishing is like a seamless mini-game where players have to make sure the line lands on a fish before corralling it in a certain place so it can be more easily grabbed. Traversal also seems a little more complicated, as the demo Boulanger played required some light platforming, warping through portals, and solving puzzles. Some of these loops are even rooted in the narrative since players can camp at specific spots and speak to their party members to get to know them more.

How the Sea of Stars Dev Is Adapting To Making RPGs After Its Platforming Hit, The Messenger (2)

Combat is probably the biggest example of engaging micro gameplay loops. It is a turn-based RPG but has many of the active parts of games like Paper Mario or South Park: The Stick of Truth. Hitting a certain button at the right time will have players doing more damage if they’re attacking and taking less damage if they are defending. It’s small but seemingly effective since it means players can’t zone out during fights like in other turn-based RPGs.

Enemies can also have certain badges above them that can be broken with certain attack types like moves laced with moon magic. Knocking these tiles down weakens the foe or cancels their attack, which allows for more strategic play. Some abilities can even rearrange the battlefield, allowing for bigger and more devastating combos. There are six party members to choose from so it is up to players to experiment and find what works in any given scenario. All of these interactive systems means that it appears to have a welcome bit of depth, something the full game hopefully expands more on.

How the Sea of Stars Dev Is Adapting To Making RPGs After Its Platforming Hit, The Messenger (3)

Some of these changes are undoubtedly because of Sabotage’s ability to look at classic systems and add a new dimension to them. It’s what made The Messenger so magical since it was more than the 2DNinja Gaiden games before it. This can even be seen in the visuals, which are appropriately inspired by 16-bit games, but have new features like dynamic lighting and livelier animation that wouldn’t have been possible back in the ‘90s. Boulanger even lightly touched on this idea of reimagining the old with a modern lens.

“We’re shooting for a modernized take that lets shine the things that made these games great, while rethinking some areas to make sure the experience is interesting for newcomers to the genre as well,” he said.

Boulanger’s love for RPGs is evident since he said that “absolutely everything” was his favorite part of working within the genre. That adoration is apparent within the game with its authentic art style, gameplay, and setup, but also within its small details. For example, after a round of fishing, he jumped into the water and swam after the fish, only to see them scatter. He chuckled and said that that is why the game doesn’t have a release date; the team loves to “go all the way” and add small things like that. These little details do add life to the experience, but the bigger systems they support are also promising, meaning that even though it is entering “last year of polish,” Sea of Stars is already shining bright.

How the Sea of Stars Dev Is Adapting To Making RPGs After Its Platforming Hit, The Messenger (2024)

FAQs

How the Sea of Stars Dev Is Adapting To Making RPGs After Its Platforming Hit, The Messenger? ›

Switching genres has had a few unforeseen consequences. While its combat is vastly different, the biggest and most challenging change came in the form of its level design and new overhead camera angle and how to make it all more readable.

How is Sea of Stars connected to The Messenger? ›

Sea of Stars

This is a prequel and has many easter eggs and callbacks to the messenger. Interesting, thanks for the response. I outta replay The Messenger before I dive into this, then! Could do Sea of Stars first, since it's supposed to be a prequel to The Messenger.

What is Sea of Stars programmed in? ›

Sea of Stars
EngineUnity
Platform(s)Windows Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S
ReleaseAugust 29, 2023
Genre(s)Role-playing
10 more rows

What is the Sea of Stars inspired by? ›

Which games is Sea of Stars inspired by? Too many to name or even count, though a few obvious ones would be Super Mario RPG, Illusion of Gaia, and dare we say Chrono Trigger.

Is Sea of Stars isometric? ›

I recently started playing Sea of Stars and what amazed me was the seamless blend of Isometric and Top Down 2D. Sometimes even in the same map. At first I assumed it's a top down 2d tile map with isometric art, but then there's the added elevation that makes me completely uncertain how they achieved such things.

Is Sea of Stars a sequel to The Messenger? ›

Sabotage Studios is currently working on DLC for its retro-inspired RPG, Sea of Stars. It's titled, "Throes of the Watchmaker" and aims to tie together the narrative between it and its side-scrolling sequel, the Messenger. The games are loosely connected as they take place in the same universe thousands of years apart.

Will Sea of Stars get DLC? ›

The upcoming Sea of Stars DLC, which is coming to a 2023 game that won indie of the year at The Game Awards no less, is going to be “mysterious and wacky” according to developer Sabotage Studio.

Can I play Sea of Stars without playing The Messenger? ›

There is no need to play The Messenger ahead of Sea of Stars, but if you do, there are some fun references worth keeping an eye out for.

How does Sea of Stars end? ›

The normal ending is the awarded for beating the game for the first time. The party confronts elysan'darëlle and after a long battle she is defeated. Aephorul then emerges out of a portal and finishes off the weakened commander.

What is pixel perfect in Sea of Stars? ›

Pixel Perfect Video Option? Stops pixels from being stretched for non-16:9 aspect ratio displays. With a 16:9 screen it should make zero difference off or on. With an ultra-wide screen it's up to you whether you want to keep it "pixel perfect" or stretch it some.

Is Sea of Stars like Mario and Luigi? ›

Battles in Sea of Stars feel like those in Mario & Luigi: Superstar Saga, even down to Valere and Zale's first skills, which are almost identical to Superstar Saga's shell kick and fireball.

Is Sea of Stars inspired by Chrono Trigger? ›

Sea of Stars has a very explicit reference to Chrono Trigger, one of the games that inspired it.

What is Sea of Stars a prequel to? ›

And while Sea of Stars is a prequel to Sabotage's The Messenger, you don't need any knowledge from that game to understand it, though there are some fun connections between the two titles for people who have played both.

Was Sea of Stars a success? ›

The success of Sea of Stars is such that it continues to achieve great numbers and records, beyond the awards and ratings it has collected.

Is Sea of Stars similar to Baldur's Gate 3? ›

Baldur's Gate 3 And Sea Of Stars Handle Combat The Same Way. The RPGs seem very different on the surface, but their approaches to combat have some striking similarities.

What makes the Sea of Stars surreal? ›

In the Maldivian waters, bioluminescence is caused by microscopic plankton called dinoflagellates. These dinoflagellates use a chemical called luciferin to emit a bright blue light as a defence mechanism against copepod grazers. The flashes of light produced by the dinoflagellates can disorient and confuse predators.

Do I need to play Messenger before Sea of Stars? ›

Not at all necessary.

Who is The Messenger of the sea? ›

In Japanese folklore, the oarfish is known as a "Messenger from the Sea God's Palace" and has gained a reputation as a doomsday harbinger of sorts, according to National Geographic. Local legend claims the oarfish appears just before natural disasters like tsunamis or earthquakes.

What is special about the Sea of Stars? ›

The Sea of Stars phenomenon is a natural wonder that happens in specific coastal places around the world, including the Maldives. The presence of bioluminescent phytoplankton in the water causes the phenomena, which emits a blue-green light when disturbed by movement, such as waves or a passing boat.

What is the Sea of Stars known for? ›

The “Sea of Stars” is a beautiful phenomenon that occurs during late summer in the reefs of the Maldives, caused by bioluminescent phytoplankton called Lingulodinium polyedrum.

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